CROSS PLATFORM GAME PROGRAMMING
Ouvrage 9781584503798 : CROSS PLATFORM GAME PROGRAMMING
Synopsis
Cross-Platform Game Programming addresses cross-platform programming
issues by teaching programmers practical cross-platform development
strategies for writing the same game, using the same code for several
platforms simultaneously (PS2, XBox, PC, and GameCube, etc.). The book
begins by explaining the ten basic tenets for development such as
commonality and abstraction. It explains why standard libraries are not
standard enough, and covers the nuances between compilers, debuggers,
and operating systems. Throughout the book, how-to guidelines are
provided for using the same code to handle different hardware
specifications without change for ported games, or those being built to
be cross platform from the ground up. It helps senior and lead
programmers determine where the platform-specific features should start
and end, and provides methods for achieving this. It also includes
support for those using cross platform libraries (a.k.a. middleware) by
demonstrating how to write code that will run identically on different
machines; even when the platform makes use of the same APIs. Because the
book teaches the methods, not the API, it scales well for future
platforms and is a great addition for any programmer's bookshelf.
Auteur : GOODWIN
Editeur : CHARLES RIVER MEDIA
Nombre de pages : 375
Date de publication : 03 2005
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